This flask allows the drinker to experience their favorite alcoholic drinks without the need to brew them. (These options came from the PF2e rules on magical items, but have been modified for my campaign)
Flask of Flavors
Usage held in 1 hand; Bulk L
Price 500 gp
Bulk L
Activate [one-action] Interact
A light beer with various added ingredients. This item is distinct from the various alchemical entries used to create it and functions under its own rules. Any alcohol that is not poured directly into a creature's mouth is immediately lost.
Benefit 1 - Endless Booze
Five times per day, the user may think about the flavor of alcohol they wish to drink and the flask changes to that flavor of alcohol. Initially the flavors are limited to basic Vodka, Rum, Cider, Beer, Gin. Each activation fills the flask entirely with the chosen type of alcohol and tastes like a well-crafted, but generic, version of that alcohol.
These regular flavors may be updated by choosing the type you wish to replace, then pouring the new drink into the flask which will be consumed by the item. The following day that flavor becomes available thereafter.
Benefit 2 - Taste The Rainbow
Additionally, once per day you may choose one of the magical variant alcohols listed below to gain an item bonus to melee attack rolls of +2, and an additional effect depending on the drink chosen when the brew is created. The effects of drinking it last 1 minute.
- Classic (Vodka cocktail with a spritz of lemon juice). You gain an unarmed attack in the brawling group of your choice. Either a jaws attack that deals 1d6 piercing damage or a claw attack that has the agile trait and deals 1d4 slashing damage. Both options are visible to onlookers.
- Double (rum and coke) You gain resistance 2 to physical damage.
- Snakebite (cider mixed with lager) You gain resistance 2 to negative damage, or resistance 2 to positive damage if you have negative healing.
- Skeptical (gin+vermouth+orange peels) You gain a +2 item bonus to saves against magic.
- Titanic (Irish whiskey with absynthe and ice) If you're Medium or smaller, you gain the following effects: you become Large, are clumsy 1, and increase your reach by 5 feet (or by 10 feet if you started out Tiny).
- Wyrmhide Pomegranate juice and elemental reagents are added to the cocktail. You gain resistance 2 to one of the following: acid, cold, electricity, fire, or poison damage.
- Black swill (gin+cointreau+lilletBlanc+lemon juice+absynthe) Makes your sweat acidic. Your unarmed attacks deal an additional 1d4 acid damage.
- Pure Death (Everclear) Your sweat becomes highly combustive, igniting with the slightest bit of friction. This causes your unarmed attacks to deal an additional 1d4 fire damage for the duration of the effect.
Drawback You take a –1 penalty to AC and a –2 penalty to Reflex saves.
(Item built using Iron Wine, Rainbow Vinegar, Fury Cocktail)